Japanese Name: キングドラ (Kingdra)
Classification: Dragon Pokémon
Weight: 335.1 lbs
Gender Ratios: Male 50% – Female 50%
Base Stats: HP 75 / Atk 95 / Def 95 / SpAtk 95 / SpDef 95 / Spd 85
Kingdra is one of the most unique of all the Dragon types in the game. His typing gives him no weaknesses except to Dragon type attacks, he has an amazing ability in Swift Swim which, coupled with his workable base 85 Speed, makes him a formidable opponent in the rain, and his Attack and Special Attack are both base 95, making him extremely difficult to predict. With his equally good base 95 Defense and Special Defense, as well as a base 75 HP, he is a good all-around Pokemon to have for a team that can help play with his ability-driven strengths. Of course, though, because of his very evenly-balanced stats, one has to keep an eye out for any opponent with the right tools to fight Kingdra with; Kingdra can take a hit, but he can’t take many of them.
Kingdra’s typing is a fantastic boon to a team that can support him. Water and Dragon typing gives him only one true weakness, the rarer Dragon type, and neutrality or resistance to everything else. Combine that with dual-STAB from both Water and Dragon, and Kingdra can break down unprepared teams in an instant, even with his averaged stats. He’s not quite fast enough to sweep without rain to back him up, but even without it Kingdra can do an amazing amount of harm to an opponent’s team. Kingdra gets a large number of physical and special STAB attacks, including but not limited to: Draco Meteor, Dragon Pulse, Outrage, Hydro Pump, Scald, Brine, Surf, Water Pulse and Waterfall.
Kingdra’s abilities really only leave him with one all-consuming choice: Swift Swim. Swift Swim increases Kingdra’s Speed by 50% in the rain, giving him the tools to pull off an unexpected sweep and outrun many counters whom the seahorse would have trouble with otherwise. Sniper looks good on paper, but without an item and/or a fantastic level of luck, the 3x damage critical hits are unreliable. As for the Dreamworld ability… no. Damp was effective in 4th Gen, when Explosion and Self-Destruct were very real, very devastating threats, but with 5th Gen applying the clause that Defense be taken into consideration when applying damage by either self-destruct move, the power of said moves and subsequently the need to prevent them has taken a serious plunge in relevance. Almost always, unless you have the Kingdra built to NOT be on a Rain team, Swift Swim is the superior choice.
As was stated earlier, Kingdra has a base 95 Attack and Special Attack stat, making predicting what type of Kingdra you will be facing a challenge. With access to Swift Swim and Dragon Dance, Kingdra has many occasions to boost his Speed and, in the case of Dragon Dance, his Attack as well. Kingdra can play physically and specially offensively quite well, with a wide and varied number of learned moves, TM moves and Egg moves to complete his arsenal. Outrage sets can be particularly devastating for an unprepared OU team, dispatching many other OU Dragons quickly and efficiently after a single Dragon Dance, but one needs to be prepared for the inevitable lock into the move for 2-3 turns and confusion that will occur afterwards. Kingdra has access to a multitude of Special attacks as well, including Signal Beam, Ice Beam, Blizzard, Dragon Pulse, Draco Meteor, Surf, Hydro Pump and Flash Cannon. What Kingdra lacks, however, is a way to boost his Special Attack in the same way Dragon Dance aids him on the physical side. To that end, having an Expert Belt, Life Orb (preferably) or, if you want a temporary boost, a Gem corresponding to the type of attack you wish to empower for one turn helps immensely.
Regardless of how you decide to play him, Kingdra is a decent Pokemon who has the ability to shake up an unprepared team with his truly dangerous movesets. Apart from his average ability to take a hit, Kingdra does have the ability to dish out damage with all the rest of the Dragons and reminds players of just how effective the unique seahorse can be.