Japanese Name: ミロカロス (Mirokarosu)
Classification: Tender Pokémon
Weight: 357.1 lbs
Gender Ratios: Male 50% – Female 50%
Base Stats: HP 95 / Atk 60 / Def 79 / SpAtk 100 / SpDef 125 / Spd 81
Milotic is one of the hardest-to-obtain Pokemon in the game, but it is also one of the most aesthetically and skillfully pleasing Pokemon you will ever find. Base HP of 95 and a base 125 SpDef give Milotic impeccable walling might, and while the base 79 Defense might scare one off, the ability Marvel Scale helps alleviate the physical weakness this Pokemon has substantially. Base 100 Special Attack also helps keep this Pokemon a viable offensive threat, even with minimal EV investment in Special Attack. With 81 base Speed, Milotic can outrun minimal-investment base 80 Pokemon like mixed Dragonite and bulky Venusaur to hit with Ice Beam, but Milotic doesn’t normally run with much Speed investment, so it is more likely to be outrun itself than to outrun others. Its base 60 Attack is the least impressive of all Milotic’s stats, but with an equally weak physical movepool, it’s not even a problem for it in the truest sense of the phrase. While Milotic does face considerable threats in the new generation from the likes of Chlorophyll Venusaur and most heavy-hitting Electric types, not to mention the rather omnipresent threat of Ferrothorn, that doesn’t mean that Milotic is destined to stay in UU. It can make the rare debut in OU just to remind people of the kind of unique application a Milotic can bring to a well-prepared team.
Milotic’s defensive capabilities are truly high-end. 95/79/125 gives it a nice spread for survivability, and Marvel Scale helps to alleviate the base 79 Defense. With Marvel Scale activated from 1 row of Toxic Spikes or Burn, Milotic’s Defense can go all the way up to 423, giving him roughly the same Defense as a Skarmory, immunity to further status changes, and with his SpDef sitting at a slightly more modest 286 with a Bold nature, Milotic gains incredible durability and survivability, especially when combined with the recovery moves Recover and Rest. With a Special Attack of 100, Milotic can dish out modest levels of pain as well, even with minimal EV training in that field. With access to Scald and its 30% Burn rate, Milotic can scare off a number of physical attackers, and Ice Beam can aid Milotic greatly in terms of coverage, as common OU contenders like Dragonite and Salamence will fail to OHKO Milotic with a condition without their having had time to set up first, and Milotic can return the favor with a OHKO on 4 HP Salamence and a 2HKO on Multiscale Dragonite without Roost.
Beyond that, Milotic has access to Hidden Power and that’s about all. Water/Ice coverage is good, but gets resisted by a number of Pokemon as well, notably Steel types like Ferrothorn. Unless it is Burned, Ferrothorn can quite easily 2HKO Milotic with Power Whip. Whimsicott can also set up nicely with Priority Leech Seed and inflict misery on Milotic, especially with Stun Spore reducing the amount of turns Milotic can operate in without resorting to Rest. Beyond those two grief-inducers, other Pokemon with strong Electric and Grass type attacks can theoretically 2HKO any Milotic, such as Zapdos and Lilligant and Jolteon, with relatively little risk on their parts. While Milotic loves to spread around status, and to take it, there are certain kinds that Milotic abhors. Badly Poisoned and the attack Toxic are not productive to keeping Milotic around in the long run, and, as stated before, Milotic with Paralysis or Freeze is just as bad off, as Milotic depends on being able to use its moves.
Of special mention is Milotic’s physical attack stat. As stated above, Milotic’s base Attack is 60, which is about as bad as bad can be. Worse yet is that Milotic’s physical movepool is equally sparse, making it a completely unrealistic option. However, Milotic gained a tricky new move in the form of Dragon Tail. This physical attack gives Milotic a Dragon-type attack that also forces a switch, which can be a huge boon on a team that works on abusing entry hazards like Toxic Spikes and Stealth Rock. While it is true that the attack itself will barely leave a mark, the switches in and out can wreak absolute havoc on a team’s ability to continue, crippling them for the rest of the match if Milotic is not immediately shut down, and making it that much harder for an opponent to get through the match. Dragon Tail also has the unique ability out of all phazing moves in that it cannot be stopped cold by Taunt. Where Roar and Whirlwind will get blocked by a Taunter, Dragon Tail will immediately roar on through and take an opponent by surprise.
Milotic does have access to other surprise moves that make its gameplay unique. Sleep Talk from 4th Gen makes a Milotic with the RestTalk combination a powerful defensive wall. Mirror Coat, while a great way to inflict massive harm and shock to would-be special attackers, is kind of situational, and could arguably be replaced by better moves. Dragon Pulse and Dragonbreath give Milotic extra coverage, but do not yield the STAB bonus, and Ice type attacks arguably work better, seeing as most of Milotic’s counters or Pokemon it could hurt would take more damage from Ice anyway. Haze is an excellent alternative to Dragon Tail, and while it can’t force switches, it can strike a Pokemon through a Substitute and negate all stat changes in the blink of an eye, which is very useful against Pokemon that rely on boosts. Lastly, Hypnosis and Toxic help Milotic spread status ailments through an enemy party, though Toxic is arguably better than Hypnosis, due to higher accuracy and greater reliability.
Milotic certainly is a beautiful and unique Pokemon, capable of stalling out and shutting down the strategy of an opponent in an instant. With her stats and delicately balanced support movepool, one can be certain that she will aid a team well, no matter what bracket she might be in. If played with care, she can be just as threatening as any other of the big players of the 5th gen OU metagame, as well as act as a solid contender in the UU metagame.