Japanese Name: エレキブル (Elekible)
Classification: Thunderbolt Pokémon
Weight: 305.6 lbs
Gender Ratios: Male 75% – Female 25%
Base Stats: HP 75 / Atk 123 / Def 67 / SpAtk 95 / SpDef 85 / Spd 95
Relegated to the RU tiers, much like Manectric, Electivire is another highly underrated Pokémon with the strong potential for some serious offensive power if you’re willing to take the time to learn where he fits on your team. This Pokémon is said to hide away in power plants, and that scarcity can really catch your opponent off-guard. Moreover, Electivire has perhaps one of the best movepools for type coverage of the entire Electric type.
Leveling up, Electivire is at a bit of a disadvantage. Most of his attacks are Special Attacks, and while his base SpAtk is definitely workable, his potential is stronger for physical attacks. Of course, there is always the option to pull Thunderpunch out at lvl 38. And with a Heart Scale, Electivire can add Fire Punch to his repertoire. This is where Egg Moves and TMs are going to be absolutely vital to a strong Electivire. Breeding lets Electivire pick up the amazing fighting attack Cross Chop along with Fire Punch, Ice Punch, and even Focus Punch if you wanted to try for a Sub-punching Voltage Pokémon. TMs have some interesting options for Electivire as well. He can pick up Earthquake, Brick Break, Rock Slide, and Wild Charge on the physical side.
At lower tiers, a mixed attacker or even a special sweeper can be made from Electivire. Base 95 is a very respectable special attack stat at those tiers. Leveling up, Electivire has Shock Wave, Discharge, T-bolt, and Thunder at his disposal for STAB options. Shock Wave provides a guaranteed hit, T-bolt is always a strong STAB option, and Thunder is great if you’re running a rain-abuse team. Hidden Power can help round out type coverage, and interestingly enough, Electivire has access to Psychic.
Abilities aren’t quite as clear-cut for Electivire. Motor Drive is fantastic if you can predict a switch-in on an Electric attack, but there aren’t enough people utilizing Electric Pokémon (in my opinion) to always make that viable. If you luck out and get an opponent with a Jolteon, it can be pretty sweet to switch in and get that speed boost. Or, if you’re doing a doubles battle, zapping Electivire with a little juice from your own team can help propel him to new heights. Vital Spirit, his DreamWorld ability, does prevent sleep, but that can be a little hit-and-miss as well. It’s really up to you which you choose to go with.
Be sure you’re careful when planning out Electivire’s EV Training. If you’re going mixed, you’re going to end up sacrificing some of his raw power. You always want to pump his speed out as much as possible, however. Electivire needs to be fast to survive. Being weak to the all-too-common Earthquake, he needs to strike fast and strike hard. Choose his nature wisely as well. If you’re not going mixed, always opt for a Speed-positive nature. Going mixed may warrant a SpAt positive nature, but that’s a call you’ll need to make on your own.
Held Items go one of two ways for Electivire, in my opinion. Expert Belt to fully take advantage of his great type coverage, or the Air Balloon to stop an Earthquake. Of course, you could opt for Gems in any flavor you’d like (Electric, Fighting, heck even Psychic if you’re going the mixed route) or perhaps even a Choice Band for a physical set, or the Choice Scarf for a mixed set without much EV investment in Speed. Electivire has a lot of options.
When all is said and done, Electivire is a strong attacker with a lot of potential for surprising movesets and strong type coverage. It’s very difficult for your foe to accurately predict Electivire with as versatile as he is. My Electivire, Thor, has been one of my favorite Pokemon associated with this project to date. I always love a chance to battle with him.