Japanese Name: フワライド (Fuwaraido)
Classification: Blimp Pokémon
Weight: 33.1 lbs
Gender Ratios: Male 50% – Female 50%
Base Stats: HP 150 / Atk 80 / Def 44 / SpAtk 90 / SpDef 54 / Spd 80
Drifblim, a true dirigible Pokémon, is one of only two Pokémon with the dual Ghost/Flying typing. He and his preevolutionary stage Drifloon are both modeled after lighter-than-air contraptions but have the ability to hit much harder than their delicate appearance might belie. Though typically relegated to the NU tier, Drifblim has a lot of potential in the right hands.
His base stats don’t look like much of anything special, save for that extremely beefy base HP. Driblim has the same base HP as the Uber Legendary Giratina and is outclassed by such Pokémon as Blissey, Chansey, Wobbuffet, and Snorlax. His defenses are rather poor, and HP is no real substitute for a defensive stat (unless you’re a Blissey). His base Speed, Attack, and Special Attack are all very workable, but put him in a place that is slightly below most other sweepers on both sides of the spectrum.
However, his abilities completely change the game for him. Driblim has access to three abilities, Aftermath, Unburden, and Flare Boost in the DreamWorld. Aftermath is great to do a little surprise damage to your foe at the end of Driblim’s life, allowing you to set up very well for a Moxie revenge killer. Unburden gives Driblim a huge boost to his Speed after using up a gem or berry. And Flare Boost lets you give Driblim the Flame Orb and absolutely go to town on your foes.
His movepool is surprisingly diverse, if a little lacking in STAB attack options. Leveling up, his only STAB Flying attack is Gust, which is extremely disappointing. An Unburden Driblim can make wonderful use of the Acrobatics TM, giving him a strong Physical STAB Flying choice. Other damaging moves in Drifblim’s repertoire include Hex, Ominous Wind, Shadow Ball, Explosion, Hidden Power, T-bolt, Thunder, Psychic, Payback, Dream Eater, Body Slam, and Clear Smog. While not supremely diverse, it gives Driblim some flexibility in being a Physical, Special, or Mixed attacker.
Perhaps more exciting is Drifblim’s ability to work as a team support Pokemon. He has access to a venerable ton of support style moves. Stockpile, Swallow, and Spit-Up, Baton Pass, Calm Mind, Toxic, Sunny Day, Protect, Rain Dance, Rest, Attract, Wil-O-Wisp, Embargo, Thunderwave, Psych Up, Swagger, Substitute, Memento, Disable, Destiny Bond, Haze, Hypnosis, and Defog. With this many options, a support Drifblim will be extremely hard to predict and thus counter.
Held items are going to vary drastically depending on what set you run. A Flame Orb is ideal for the Flare Boost ability, but Leftovers might be good for a support Drifblim. Anything using the Unburden ability should have a berry or gem to boost an attack immediately and then allow Drifblim to truly begin his potential as a sweeper. An Aftermath Driblim could run a Choice item as well.
Drifblim has the potential to do a large number of things on a team. You could run a Sweeper or a Supporter or even a Wall. This makes Drifblim very hard to predict or counter and that can be used to your advantage. Drifblim has the potential to fit in well with just about any team and has the ability to provide good support to a wide range of team members in several tiers. Give this ghostly dirigible a try on your team!