#169 ~ Crobat

Crobat artwork by Ken Sugimori#169 – Crobat

Japanese Name: クロバット (Kurobatto)

Type: Poison/Flying

Classification: Bat Pokémon

Height: 5’11”

Weight: 165.3 lbs

Gender Ratios: Male 50% – Female 50%

Base Stats: HP 85 / Atk 90 / Def 80 / SpAtk 70 / SpDef 80 / Spd 130

Crobat, the saving grace for every Zubat we as trainers face as we walk through a dark cave. While this Pokemon is generally considered a part of the UU tier, one a good team with proper support, Crobat can be a terror on the OU tier as well. With blazing speed, he can make a powerful physical attacker. It’s almost enough to make us forget that he started his life as one of several thousand Zubat in every cave ever.

With fairly average base stats that are honestly rather lackluster, Crobat’s major saving grace is his absolutely blazing speed. It works very well in several team functions. It can be a powerfully fast physical attacker with proper investment in the Attack stat, but it can also work as an amazing stall-breaker. We’ll take a look at both builds here.

As a stall-breaker, Crobat becomes a ruthless force that has the potential to shut down just about everything.  For this build, I would go with Crobat’s Infiltrator ability via the DreamWorld. This allows you to break through any Dual-Screening Magnezone. (Though I would not advise using Crobat to try and break the other common dual-screener, Espeon). With either halved or neutral damage from many of the most common walls, he has access to several moves that can bring some major pain to a foe attempting to stall you out. The three main moves you’ll want to include in this set are Taunt, Mean Look, Roost. Mean Look is vital to keep your foe from simply switching out to continue his stall at a later point. Taunt will stop any Pokemon using Protect, Synthesis, Rest, Leech Seed, Baton Pass, Aromatherapy, or any other non-damaging move. To make sure Crobat is able to keep up his Taunting and Mean-Looking, Roost will provide Crobat with a constant ability to refresh his HP. Crobat then has several damaging moves to choose from to finish off the set, perhaps the most powerful of which is Brave Bird, but if you are hesitant about the recoil damage, he has some other amazing options including Acrobatics, Cross Poison, X-Scissor, Zen Headbutt, and Steel Wing.

As a physical sweeper, Crobat can make amazing use of the Choice Band. With damaging moves listed above (including the amazing Brave Bird, X-Scissor for those pesky Psychic types, and Cross Poison), Crobat can become the best revenge killer you’ve ever seen. With full EV investment and an Attack-positive nature, a Choice Band throws Crobat into a true powerhouse position. With that base speed of 130, his own natural speed (with proper EV investment) allows him to outpace just about every Pokemon in the game, save perhaps a speed-positive Jolteon. Though if your Crobat comes across a Jolteon, you’re probably best off retreating for the Sandslash or other Ground type you have in the wings.

Both of Crobat’s abilities can be a bit of a crap-shoot. Inner Focus is great in the UU tier because any time you face a Mienshao, you can bet there will be a Fake-Out coming your way. While it isn’t terribly common, flinching can be a huge problem for Crobat if he comes across a Pokemon making strong use of moves with a high flinch rate. Crobat’s DreamWorld ability, Infiltrator, can make his life much easier on the off-chance that he ends up against a foe who has been setting up Light Screens, Reflects, Hazes, or other such moves. There are pros and cons to each ability, and it’s really up to you which will fit better on your team.

As you can see, Crobat has a lot of potential to fill some very interesting rolls on your team. If you’re feeling a bit brave and can support him properly, he can make an amazing foe even on the OU tiers, but in his natural UU territory, he is a complete monster. This speedy bat is a wonderful addition to any team and certainly deserves your consideration!


#620 – Mienshao

#620 Mienshao

Japanese Name: コジョンド(Kojondo)

Type: Fighting

Classification: Martial Arts Pokémon

Height: 4’07”

Weight: 78.3 lbs

Gender Ratios: Male 50% – Female 50%

Base Stats: HP 65 / Atk 125 / Def 60 / SpAtk 95 / SpDef 60 / Spd 105

Abilities: Inner Focus / Regenerator / Reckless (Hidden Ability)

Mienshao is a fragile, but incredibly versatile, Pokemon. While his defenses make one cringe, his 105 base Speed, 125 base Attack and surprisingly high 95 base Special Attack make him incredibly valuable and incredibly tricky. Combine that with a wide and varied movepool and the sublime ability Regenerator, and you’ve got a Pokemon that will very rarely, if ever, let you down, especially in a pinch.

The first thing to really discuss when it comes to Mienshao is his stats. Mienshao is all about the offense. Do not bother wasting points in his defenses, because they’re all so low that he’ll likely not survive a strong neutral hit, and never a supereffective hit. Mienshao is the Lucario without the weakness to Fire, Ground and Fighting, so use him as such. 65/60/60 gets Mienshao nowhere fast defensively, but 125/95/105 offense and speed gives him all the get-up-and-go to not ever rely on his defenses to survive. Max investment in Speed is crucial, and the base 95 Special Attack is just effective enough that one could run a straight physical or mixed build.

Attacks also put Mienshao in a class all his own. Fake Out is Mienshao’s only offensive Priority move, and he uses it to the extreme in efficiency, breaking Focus Sashes and Sturdy abilities (particularly as your lead Pokemon). Hi Jump Kick is Mienshao’s most powerful STAB option, with a base power of 140, but it has only 90% accuracy and, upon missing, reduces your HP by up to half your maximum, which can be a fairly scary thing to think about in battle. For less base power but more reliability, Drain Punch is also an option. As odd as it sounds, Knock Off is a very effective move on Mienshao for the sake of crippling an enemy that will be giving you grief later on. It won’t do much damage, but the ability to rid a Jellicent or Porygon2 of their Leftovers or Eviolite is well worth it, softening up their walling power tremendously. Rock Slide and Stone Edge punish Flying, Fire and Ice types, and Acrobatics helps round out Mienshao’s coverage with Hi Jump Kick, but U-Turn is where Mienshao shines. Combined with Regenerator, Mienshao is able to quickly pivot out after dealing some damage and possibly taking some himself, and then heal off up to half his maximum HP upon leaving the field. If you happened to miss a Hi Jump Kick, this is Mienshao’s re-roll and salvation all in one. Aerial Ace and Poison Jab give Mienshao some additional type coverage, but are usually lesser options used to counter specific threats.

In terms of special offense, Mienshao has some notable entries. Aura Sphere never misses, and has a base power of 90, which can dent a lot of Pokemon pretty severely. Focus Blast has 70% accuracy, but 120 base power, so use at your discretion. Grass Knot is nice for heavy Water, Rock and Ground types, and taken together, Mienshao has at least some bite to back up his bark when coming up on some opponents who try to wall him. If running one of these attacks, though, it would be in one’s best interest to take a nature that lowers one of Mienshao’s defenses, rather than his speed, because speed is pretty much what separates Mienshao from Lucario.

Partners for Mienshao will be the kind who appreciate his high-power offense and speed. Bulkier walls will pair well with Mienshao, as Mienshao can hit hard and U-Turn out on a predicted hit to bring in potent walls like Blissey for special defense or Milotic for physical hits or absorbing status conditions. Dark-types like Tyranitar or Weavile are nice for blasting apart bulky Psychic-types like Reuniclus that would otherwise cause Mienshao problems, and Tyranitar in particular can use Pursuit and Crunch to trap Psychic-types. In general, though, Mienshao appreciates Pokemon that can handle faster threats than he, such as Gengar and Jolteon, because their sheer potency of attacks can either severely damage or OHKO him before he has a chance to move, and Jolteon has Thunder Wave, which, along with Burns, Mienshao would very poorly handle in the long run.

#351 – Castform

#351 Castform

Japanese Name: ポワルン (Powarun)

Type: Normal

Classification: Weather Pokémon

Height: 1’00”

Weight: 1.8 lbs

Gender Ratios: Male 50% – Female 50%

Base Stats: HP 70 / Atk 70 / Def 70 / SpAtk 70 / SpDef 70 / Spd 70

Ability: Forecast

Castform is one Pokemon that really only saw limited light in his own generation, like Sunflora in 2nd and Victreebel in 1st. Base 70 in every single stat makes him a Pokemon that is weak even by the standards of the NU tier, not aided by a faltering movepool and STAB options determined by what kind of weather is out on the field. Castform is therefore about as chaotic as real-life weather patterns in nature, but despite his shortcomings, he definitely gets a gold sticker for effort and for sheer originality.

Castform’s stats are about as bland as an overcast sky. 70 in every stat means that Castform not only lacks any real area to shine in, but he also has a real deficiency in his ability to have his bases covered. Any powerful hit of any kind is surely going to dent Castform severely, if not outright KO him. Weak offenses also mean Castform will be relying on weather to boost up his offensive power to just over poking-with-a-pillow.

Speaking of weather, Castform will be using it frequently depending on what role he’s meant to play. Need a Fire attack? Weather Ball, Fire Blast/Flamethrower and Sunny Day. Water? Weather Ball, Hydro Pump and Rain Dance. Ice? Weather Ball, Blizzard/Ice Beam and Hail.  You can also throw in Thunderbolt for additional type coverage, or Thunder for more power at the cost of greater gambling risk. Solarbeam also has some gambling potential, but watch out for a surprise switch-in that can summon Sand and end Castform. Shadow Ball and Energy Ball are some fairly solid, reliable moves, but honestly, setting up rain, sun or hail and firing off Weather Ball is probably a better plan. For support moves, other than the obligatory Toxic and Substitute, both things that other Pokemon can do better, the weather-altering moves are the only real options. Forget about Sandstorm, though – all it does is return Castform to his Normal-type standard form, and he gets no bonuses, even from Weather Ball, from whipping up that particular effect.

Castform’s ability is Forecast, which, as implied above, transforms his form and type depending on the weather. In Sun, he becomes a Fire type, while in Rain he becomes a Water type and in Hail he becomes an Ice type. During Sand and normal weather conditions, he reverts to his original Normal typing. This allows Castform to simultaneously adapt himself to improve his typing advantages and move potency while increasing the risk that he will suffer a weather shift and lose his typing advantages and move potency. Castform is a bit of a gamble to use, even in the NU tier, and with his base stats, he can’t really endure too many surprises thrown his way, so prediction and diligent use is key.

Unfortunately for Castform, he has a lot of opponents who can counter him out of sheer stat advantage. What makes Castform usable is to equip him with a Life Orb or Expert Belt and proceed to invest every last bit of energy into Speed and Special Attack and try to hammer out as much damage as possible. Castform’s only real trick is his ability to change type, so keep a sharp eye on what might be coming up that could make him lose his weather advantage and therefore his only trick. For partners, choose Pokemon that will be able to take advantage of the weather Castform will be running. For example, Hydration Alomomola comes to mind, or Snow Cloak Beartic, and even Chlorophyll Sawsbuck. Having a partner who can also run the same kind of weather-inducing move with an appropriate weather-extending item will also make supporting the team easier, since Castform will likely be using weather only for his benefit with only 4 turns to abuse it.

All in all, Castform is a bit of a rough sell, but still more usable than Luvdisc. He will most certainly test your prediction, timing, and gambling skills to their limits, but this admittedly adorable Pokemon can still bring about a bit of a shock when and if one decides to bring him along.

#407 – Roserade

#407 Roserade

Japanese Name: ロズレイド (Rozureido)

Type: Grass/Poison

Classification: Bouquet Pokémon

Height: 2’11”

Weight: 32.0 lbs

Gender Ratios: Male 50% – Female 50%

Base Stats: HP 60 / Atk 70 / Def 55 / SpAtk 125 / SpDef 105 / Spd 90

Abilities: Natural Cure / Poison Point / Technician (Hidden Ability)

Roserade is one of several additional species of Pokemon added in with the 4th Generation “reboot” of a number of Pokemon, such as Rhyperior, Togekiss, Weavile and Gliscor, adding another evolutionary stage and considerably greater power and range of effect to help a number of 2nd and 3rd Generation Pokemon gain a foothold in general use. While Roselia has a solid root in RU, Roserade shines in UU/OU, being a premier caster of Spikes with the added benefit of scaring away common Spinners like Starmie and Donphan while working magic in a Sandstorm-heavy metagame. That said, Roserade only has an above-average Speed, and her stats make her a rather specialized Pokemon to have on a team. Many faster casters of Spikes and Toxic Spikes, or even bulkier casters, are often chosen over Roserade, which means that for her to work on a team one needs to have proper support for her, appropriate partners, and be able to utilize the unique options she can bring to the table.

Roserade’s most attractive stat options revolve around her Special Attack, Special Defense, and Speed. With a base Special Attack of 125, even an uninvested Roserade can hit shockingly hard, and with Giga Drain as an attack option, Roserade can gain a great deal of health back for herself. Roserade also has a fantastic Special Defense, permitting her to survive attacks that Grass/Poison typing often leaves her vulnerable to. While Roserade sits at a base 90 Speed, which is passable, what role she plays and what moves she can use are ultimately what make or break her when compared to this stat. Base 90 isn’t terribly fleet-footed, and leaves her vulnerable to counter-attack or revenge kill, particularly when an opponent can predict a Grass or Poison attack, which makes up most of Roserade’s arsenal.

As with the majority of stereotypical flower metaphors, Roserade is quite fragile and almost delicate on the physical end. With an HP stat of 60 and a Defense of 55, Roserade abhors rough-and-tumble activity, making her deployment somewhat situational. Though Giga Drain, Rest and Synthesis are all reliable ways to cover HP, Roserade won’t be taking too many physical hits, so use caution. Ironically, Roserade learns a large number of physical attacks, like Razor Leaf, Pin Missile, Poison Jab, Seed Bomb, Natural Gift and Giga Impact, despite (or perhaps in spite of) her base 70 Attack stat, making those moves, no matter their power, a far weaker option than her Special Attack options.

Roserade’s attack options are best summed up in her Grass and Poison Special moves: Sludge Bomb, Hyper Beam, Giga Drain, Magical Leaf, Solarbeam, Petal Dance, Energy Ball, Leaf Storm and Venoshock are all effective moves that work with her STAB bonuses. Grass Knot alone has incredible value against Sandstorm abusers Tyranitar and Hippowdon, both of whom are much slower than Roserade and won’t appreciate a STAB Grass Knot one bit. Though Politoed has a great deal of Special bulk, it also will not appreciate being countered with HP-sapping STAB Grass moves, making Roserade an excellent counter to these types of weather-inducers. Roserade also has access to Shadow Ball and Extrasensory, but are somewhat weak coverage options. As stated earlier, her Physical attacks are slightly more varied, but ultimately suffer at the hands of her base 70 Attack stat.

What Roserade lacks in type coverage, though, she makes up for in Status moves. With Natural Cure as an ability, Rest becomes an effective way to cure off conditions and heal up, then switch for the removal of the self-induced Sleep status. Synthesis is a powerful self-healing move, but needs to be used with caution with Sandstorm lurking around many corners. Aromatherapy, while normally a staple of other Pokemon like Blissey, can be used to great effect on Roserade, making her an invaluable way to cure Burns and Paralysis from your teammates. Toxic, Stun Spore, Sleep Powder, Grasswhistle and Cotton Spore are all ways for Roserade to spread chaos and discord in a team’s lineup, and Sunny Day and Rain Dance can help support an appropriate team. Psych Up is a great way to duplicate stat-up effects to add more power to Roserade, and while Swords Dance looks okay from the outside, its Attack stat and the time it takes to set up the Dance makes it a rather unpopular strategy. Worry Seed and Leech Seed are also options, with the former making a Rest/Chesto wall unable to Rest or Chesto, and the latter draining away even more HP, making a combination of Leech Seed and Giga Drain extremely effective. Without a doubt, however, Roserade’s most popular Status moves are Spikes and Toxic Spikes, enabling Sash-breaking and allowing Poisoned or Badly Poisoned status to be employed against an enemy team.

Roserade’s abilities are Poison Point, Natural Cure, and the as-of-yet-unreleased Technician. Poison Point is almost always unused due to the fact that contact attacks that would activate the ability are almost always Physical hits, which Roserade would fall prey to. Natural Cure is by far Roserade’s best option, allowing for Rest/switching with no need to have a Chesto Berry or other similar item, and it allows her to absorb predicted status conditions and relieve them by a simple switchout. Technician is its own bag of cats, though. Many of her physical hits have a base power at or below 60, allowing Technician to do its work, but short of Choice Banding or Swords Dancing, getting her stats to back up the Technician-boosted attacks is a rough sell.

For teammates, Roserade loves Pokemon that can take the field when her inevitable weaknesses rear their ugly heads. Blastoise and Swampert are great choices for bulky Water types capable of taking Psychic, Fire or Ice attacks. For spin blockers, Ghosts like Cofagrigus and especially Flash Fire Chandelure are fantastic partners. Along that same route, Houndoom is capable of absorbing Fire hits and replying back with even stronger Fire attacks. Pokemon with strong Electric attacks are also nice to have in order to blast Flying types out of the sky, and Rock attacks can leave Flying, Fire and Ice types quaking in their boots. Taunt Aerodactyl is great at shutting down walls that Roserade might have trouble outlasting and can fire off Earthquake and Stone Edge, being able to punch holes in her weaknesses and powering off Special walls.

All things considered, Roserade is an excellent Pokemon, well-deserving of its current place in UU/OU. Invaluable as a Grass-type Spiker with the power to put fear into the hearts of Water- and Ground-type Spinners, and renowned as a potent, if situational, special attacker and cleric, the Bouquet Pokemon has a lot to bring to your team in terms of support or firepower, and will be a valuable asset when the situation calls for her.

Swellow artwork by Ken Sugimori #277 – Swellow

Japanese Name: オオスバメ (Oosubame)

Type: Normal/Flying

Classification: Swallow Pokémon

Height: 2’4″

Weight: 43.7 lbs

Gender Ratios: Male 50% – Female 50%

Base Stats: HP 60 / Atk 85 / Def 60 / SpAtk 50 / SpDef 50 / Spd 125

There are a venerable glut of Normal/Flying Pokémon out there. Every generation seems to bring us a new variation on the early-game bird Pokémon, and Swellow is no exception to this trend. This third generation Pokémon seems highly unimpressive at first glance, but with the proper trainer, Swellow has the real potential to become an extremely deadly threat.

Stats-wise, Swellow is fairly average – certainly not stellar in any regards but speed. It’s base speed is very high, but it’s major attack stat is only 85, and it simply does not have the defenses to make a good wall. However, it’s really Swellow’s ability that makes it worthwhile.

Now, DreamWorld Swellow has access to Scrappy, which is certainly an interesting choice to catch your Ghost types off guard, but Swellow truly shines with its regular, every day ability – Guts. Guts skyrockets Swellow’s Attack when it is inflicted by a status condition, and with the Flame Orb and Toxic Orb available to give that instant status infliction, Swellow can immediately become an extremely powerful threat on the battlefield.

Because of that, Swellow really only has one ability in my opinion. Sure, Scrappy might be good, but you’re going to have to work extremely hard to make it work well. He could come out as a revenge killer and use the Endeavor/Quick Attack strategy to great effect with the Scrappy ability, but Guts is going to give him a powerful jump on his foes and let him almost assuredly OHKO just about any foe he faces.

And he has the movepool to make great use out of Guts. With access to attacks like Quick Attack for priority, and then Aerial Ace, Facade, and U-turn via level up and TMs, he’s got some strong, if limited, options. Egg Moves is really where your Swellow is going to shine.  Pursuit, Sky Attack, Brave Bird, and Steel Wing are all available to Swellow through breeding. It also has access to some other stat-boosting moves like Agility and the HP recovery move Roost.

While Swellow really is a one-trick pony, it does that trick very, very well. His limited movepool offers little room for exciting sets, but he is a very strong contender when used correctly.

Drifblim artwork by Ken Sugimori#426 Drifblim

Japanese Name: フワライド (Fuwaraido)

Type: Ghost/Flying

Classification: Blimp Pokémon

Height: 3’11”

Weight: 33.1 lbs

Gender Ratios: Male 50% – Female 50%

Base Stats: HP 150 / Atk 80 / Def 44 / SpAtk 90 / SpDef 54 / Spd 80

Drifblim, a true dirigible Pokémon, is one of only two Pokémon with the dual Ghost/Flying typing. He and his preevolutionary stage Drifloon are both modeled after lighter-than-air contraptions but have the ability to hit much harder than their delicate appearance might belie. Though typically relegated to the NU tier, Drifblim has a lot of potential in the right hands.

His base stats don’t look like much of anything special, save for that extremely beefy base HP. Driblim has the same base HP as the Uber Legendary Giratina and is outclassed by such Pokémon as Blissey, Chansey, Wobbuffet, and Snorlax. His defenses are rather poor, and HP is no real substitute for a defensive stat (unless you’re a Blissey). His base Speed, Attack, and Special Attack are all very workable, but put him in a place that is slightly below most other sweepers on both sides of the spectrum.

However, his abilities completely change the game for him. Driblim has access to three abilities, Aftermath, Unburden, and Flare Boost in the DreamWorld. Aftermath is great to do a little surprise damage to your foe at the end of Driblim’s life, allowing you to set up very well for a Moxie revenge killer. Unburden gives Driblim a huge boost to his Speed after using up a gem or berry. And Flare Boost lets you give Driblim the Flame Orb and absolutely go to town on your foes.

His movepool is surprisingly diverse, if a little lacking in STAB attack options. Leveling up, his only STAB Flying attack is Gust, which is extremely disappointing. An Unburden Driblim can make wonderful use of the Acrobatics TM, giving him a strong Physical STAB Flying choice. Other damaging moves in Drifblim’s repertoire include Hex, Ominous Wind, Shadow Ball, Explosion, Hidden Power, T-bolt, Thunder, Psychic, Payback, Dream Eater, Body Slam, and Clear Smog. While not supremely diverse, it gives Driblim some flexibility in being a Physical, Special, or Mixed attacker.

Perhaps more exciting is Drifblim’s ability to work as a team support Pokemon. He has access to a venerable ton of support style moves. Stockpile, Swallow, and Spit-Up, Baton Pass, Calm Mind, Toxic, Sunny Day, Protect, Rain Dance, Rest, Attract, Wil-O-Wisp, Embargo, Thunderwave, Psych Up, Swagger, Substitute, Memento, Disable, Destiny Bond, Haze, Hypnosis, and Defog.  With this many options, a support Drifblim will be extremely hard to predict and thus counter.

Held items are going to vary drastically depending on what set you run. A Flame Orb is ideal for the Flare Boost ability, but Leftovers might be good for a support Drifblim. Anything using the Unburden ability should have a berry or gem to boost an attack immediately and then allow Drifblim to truly begin his potential as a sweeper. An Aftermath Driblim could run a Choice item as well.

Drifblim has the potential to do a large number of things on a team. You could run a Sweeper or a Supporter or even a Wall. This makes Drifblim very hard to predict or counter and that can be used to your advantage. Drifblim has the potential to fit in well with just about any team and has the ability to provide good support to a wide range of team members in several tiers. Give this ghostly dirigible a try on your team!

Crawdaunt artwork by Ken Sugimori#342 Crawdaunt

Japanese Name: シザリガー (Shizarigar)

Type: Water/Dark

Classification: Rogue Pokémon

Height: 3’7″

Weight: 72.3 lbs

Gender Ratios: Male 50% – Female 50%

Base Stats: HP 63 / Atk 120 / Def 85 / SpAtk 90 / SpDef 55 / Spd 55

This crustacean Pokémon is one mean customer. With huge pinchers and a massive base Attack stat, Crawdaunt sits quietly in the NU tier, biding his time and awaiting an unsuspecting opponent. This placement is mostly due to his abysmally low base Speed. But with some handy tricks, smart working, and a powerhouse of a moveset, Crawdaunt has the potential to become deadly not only in his own tier, but in much higher tiers as well!

Let’s take a look at those stats. Pretty much everything about Crawdaunt’s base stats are subpar, even rather distressing to work with – except for that hefty base Attack stat. Base 120 is an intense stat, putting Crawdaunt well up towards the top of the heaviest-hitting Pokemon in the game. To put in in perspective, Crawdaunt has the same base Attack stat as Donphan, Blaziken, and even Arceus and Palkia! He is outclassed by physical attackers like Terrakion, Haxorus, and Groudon.

Crawdaunt’s dual-typing gives him a unique set of type advantages and weaknesses. Weak to Electric, Grass, Fighting, and Bug, his biggest worries are going to be the myriad of Fighting type Pokemon out there that will likely outspeed him. Not to mention priority Mach Punch. At the same time, this pincer Pokémon resists Fire, Water, Ice, Ghost, Steel, and Dark and is completely immune to Psychic attacks.

More than that, though, his dual-typing gives him the best command over one of his abilities – Adaptability. Adaptability raises the Same Type Attack Bonus (STAB) of a move from 1.5x to 2.0x! That means that Crawdaunt is getting a boost of 100% to any of his Water or Dark attacks. Crawdaunt is the ONLY dual-type in the game with access to this ability. Every other Pokémon with Adaptability has only one typing, including such Pokémon as Basculin, Eevee, and Porygon-Z.

Crawdaunt’s other abilities include Hyper Cutter, which keeps other Pokémon from lowering its Atk stat. This could be helpful when facing off against any Pokémon with Intimidate. Shell Armor also protects Crawdaunt from critical hits, though with his rather weak defenses, he probably isn’t going to be taking many hits anyway. With access to his DreamWorld ability, Adaptability is almost always going to be the way to go.

As far as his moveset is concerned, Crawdaunt has a fairly limited number of options. (Though not nearly so limited as, say, Jolteon.) Leveling up, Crawdaunt is treated to Night Slash, a STAB Dark type attack with a high critical hit ratio along with the slightly more powerful Crunch. Perhaps most interesting is his access to Crabhammer. Crawdaunt is one of only four Pokemon in the entire game that can have that move. Along with his preevolutionary form Corphish and his crustacean cousins Krabby and Kingler, these four Pokemon alone can bring down the base 90 physical Water hammer. Not to mention if you’ve opted for Adaptability, Crawdaunt will be bringing down a base 180 Water Attack off of his incredibly impressive base 120 Attack stat! In my humble opinion, Crabhammer is an absolutely vital part of /any/ Crawdaunt moveset. His other three slots can be filled as you so choose.

Some suggestions! Always opt for one STAB Dark attack to make best use of Adaptability (if that’s the ability you’ve chosen). Night Slash and Crunch are both good options. Night Slash gives you the chance for more critical hits, where Crunch gives you just a hair more power. Swords Dance will help boost your Attack even further, though his access to Dragon Dance as an egg move outclasses Swords Dance slightly by giving the Rogue Pokémon a much-needed boost to his low Speed stat. Brick Break, Rock Tomb, Aerial Ace, Payback, Giga Impact, Rock Slide, X-Scissor, Rock Smash, Waterfall and Facade are all available to him via TMs and HMs. Other than the aforementioned Dragon Dance, Crawdaunt has several other interesting egg moves including Superpower, Body Slam, Metal Claw, Double-Edge, and Chip Away.

Held Items are going to be entirely dependent on the set you run, how you plan on using this Pokémon, and where he fits in your team. A Focus Sash would be great for any Crawdaunt running a Dragon Dance set to ensure that boost to his Speed, though at that point, one has to be constantly wary of priority moves. You could opt for the Scope Lens to try and further boost Crawdaunt’s critical hit ratio if you plan to run Crabhammer and Night Slash, but that’s going to require you ensure he only faces off against foes to which he has resistance OR that are slower than him, which, to be honest, is rather few potential threats. You could even give him a Water or a Dark gem to boost one of his Attacks and keep him in the reserves to take down a foe who you otherwise would be unable to handle. Heck, even a Choice Scarf or Choice Band might work well for him. It’s all going to come down to your playstyle.

Crawdaunt is a fantastic Pokemon with some serious power underneath that slightly strange-looking exterior. With correct team support and a smart trainer behind him, he can really bring the hurt to several tiers. I absolutely suggest giving him a shot on your next NU team!